Spells
Core Spells
Name Check Range Target Duration Effect
Prompt 6+ 18” Another Group Until the start of your next turn. Target may reroll when attempting to Activate.
Embolden 6+ 18” Another Group Until the start of your next turn. Target may reroll when Testing Resilience.
Heal 7+ 18” Another Group - Target gains 1 R, up to their maximum.
Confuse 7+ 18” Another Group Until the start of your next turn. Treat Target as Shaken.
Entangle 7+ 18” Another Group Until the start of your next turn. Target treats all terrain as difficult.
Obscure 7+ 18” Self, Another Group Until the start of your next turn. Target may not be Attacked or Shot at.
Projectile 7+ 18” Another Group - As Shoot. Hit on 4+ within 12”, or 5+ at 12-18”.
Enrage 7+ 18” Another Group Until the start of your next turn. Target may reroll to-hit dice in melee.
Fortify 7+ 18” Another Group Until the start of your next turn. Target may force enemies to reroll to-hit dice against them.
Counter 8+ 18” Group - End any Spell effect on the target as if its duration had ended.