Name | Check | Range | Target | Duration | Effect |
---|---|---|---|---|---|
Prompt | 6+ | 18” | Another Group | Until the start of your next turn. | Target may reroll when attempting to Activate. |
Embolden | 6+ | 18” | Another Group | Until the start of your next turn. | Target may reroll when Testing Resilience. |
Heal | 7+ | 18” | Another Group | - | Target gains 1 R, up to their maximum. |
Confuse | 7+ | 18” | Another Group | Until the start of your next turn. | Treat Target as Shaken. |
Entangle | 7+ | 18” | Another Group | Until the start of your next turn. | Target treats all terrain as difficult. |
Obscure | 7+ | 18” | Self, Another Group | Until the start of your next turn. | Target may not be Attacked or Shot at. |
Projectile | 7+ | 18” | Another Group | - | As Shoot. Hit on 4+ within 12”, or 5+ at 12-18”. |
Enrage | 7+ | 18” | Another Group | Until the start of your next turn. | Target may reroll to-hit dice in melee. |
Fortify | 7+ | 18” | Another Group | Until the start of your next turn. | Target may force enemies to reroll to-hit dice against them. |
Counter | 8+ | 18” | Group | - | End any Spell effect on the target as if its duration had ended. |
Spells