- Deployment
Defenders deploy their Captain’s Group and up to half of their remaining Groups within 24” of the center
(leaving the remaining Groups out of play at the beginning of play),
then attackers deploy all the Groups they intend to have on the field at the beginning of play within 12” of any edges.
Defenders then place 6 Asset Tokens (representing barrels of wine, prize cattle, sacred stones, etc)
within 24” of the center, representing valuable commodities the attackers may seek to capture.
- First Turn
- Attackers may choose to go first or allow the defenders to go first.
- Special Rules
Any defending Group may attempt to activate on a 6+ to bring a not-yet-deployed Group into play within 4”.
The defending Captain’s Group may attempt to activate on a 4+ to bring a not-yet-deployed Group into play within 8”.
Defending Groups cannot pick up Asset Tokens.
Any attacking Group in contact with an Asset Token and not in melee may attempt to activate on a 5+ to pick up the Asset.
On a result of 12, the Group picks up the Asset and may immediately attempt to activate to Move.
Groups carrying an Asset Token Move at half their normal speed and may carry the Asset off any table edge.
Groups may only hold one Asset Token at a time.
- Closing Conditions
Play ends immediately when either side has no Groups remaining in play.
The defenders gain 2VP for each enemy group routed or destroyed, and 1VP for each Asset Token still on the table (either carried by a Group or not).
The attackers gain 3VP for each Asset Token taken off the table.