Companies

Each of these sample Companies is made up of Groups worth 24 points. The first entry in each Company is the Captain’s Group. Any traits which modify the Group’s profile have already been accounted for.

Automata

Cold steel made warm with sentience, they fulfill their own purpose now, led by their towering Titan.

Name Profile Cost ME MO MI R T Traits
Titan Elite Foot 5 5+ / 3+ / 4+ 5+ / 6" - / - / - 12 / 3+ 4 -
Arclight Rifles Light Foot 5 6+ / 5+ / 4+ 5+ / 8" 6+ / 5+ / 18" 12 / 4+ 2 Defensive, Shooters
Arclight Blasters Light Foot 5 6+ / 5+ / 4+ 5+ / 8" 6+ / 5+ / 6" 12 / 4+ 2 Defensive, Throwers
Barking Sparks Light Foot 5 6+ / 5+ / 4+ 5+ / 8" - / - / - 12 / 4+ 2 Defensive, Self-Destruct, Unfeeling
Barking Sparks Light Foot 5 6+ / 5+ / 4+ 5+ / 8" - / - / - 12 / 4+ 2 Defensive, Self-Destruct, Unfeeling
Bearfolk War Party

Tall humanoid bears with spears and the mantle of winter; fast, tough, and dedicated to each other.

Name Profile Cost ME MO MI R T Traits
Longbraids Elite Cavalry 8 5+ / 3+ / 5+ 7+ / 10" - / - / - 6 / 3+ 4 Defiant, Reckless, Terrifying
Aurorans Heavy Foot 6 6+ / 5+ / 4+ 5+ / 6" - / - / - 12 / 4+ 3 Apprentice, Defensive
Hunters Heavy Cavalry 5 5+ / 4+ / 5+ 5+ / 10" 6+ / 5+ / 6" 6 / 4+ 3 Defiant, Throwers
Hunters Heavy Cavalry 5 5+ / 4+ / 5+ 5+ / 10" 6+ / 5+ / 6" 6 / 4+ 3 Defiant, Throwers
Citizen's Defense Force

The last hope of a people thrust into conflict, everyone of fighting age & shape with implements scrounged to defend their homes.

Name Profile Cost ME MO MI R T Traits
First Citizens Heavy Cavalry 7 5+ / 4+ / 5+ 5+ / 10" - / - / - 6 / 4+ 3 Defiant, Unerring
Neighborhood Defenders Light Foot 3 6+ / 5+ / 4+ 5+ / 8" 6+ / 5+ / 18" 12 / 4+ 2 Cowardly, Defensive, Shooters
Neighborhood Defenders Light Foot 3 6+ / 5+ / 4+ 5+ / 8" 6+ / 5+ / 18" 12 / 4+ 2 Cowardly, Defensive, Shooters
Neighborhood Defenders Light Foot 3 6+ / 5+ / 4+ 5+ / 8" 6+ / 5+ / 18" 12 / 4+ 2 Cowardly, Defensive, Shooters
Street Toughs Light Foot 3 6+ / 5+ / 4+ 5+ / 8" - / - / - 12 / 4+ 2 Cowardly, Defensive, Vicious
Kennel Hounds Light Beast 4 5+ / 4+ / 6 6+ / 12" - / - / - 6 / 4+ 3 Nimble, Reckless
Freelance Company

Veteran soldiers cut loose from the powers that bound them, seeking meaning and resources in a bloody world.

Name Profile Cost ME MO MI R T Traits
Lancers Elite Cavalry 10 5+ / 3+ / 5+ 7+ / 10" - / - / - 6 / 3+ 4 Defiant, Reckless, Undead-Foe, Vicious
Mounted Crossbows Light Cavalry 4 7+ / 5+ / 6 5+ / 12" 6+ / 5+ / 12" 6 / 4+ 3 -
Shieldkin Heavy Foot 5 6+ / 5+ / 4+ 5+ / 6" - / - / - 12 / 4+ 3 Defensive, Well-Armed
Shieldkin Heavy Foot 5 6+ / 5+ / 4+ 5+ / 6" - / - / - 12 / 4+ 3 Defensive, Well-Armed
Necromancer's Legion

The dead arise to the Necromancer's call and do their bidding, held together by malefic energies.

Name Profile Cost ME MO MI R T Traits
Necromancer & Revenant Knights Elite Foot 12 5+ / 3+ / 4+ 5+ / 6" - / - / - 12 / 3+ 4 Caster, Summoner
Skeleton Rex Heavy Beast 6 5+ / 3+ / 6 6+ / 10" - / - / - 6 / 3+ 4 Reckless, Unfeeling
Skeletal Warriors Light Foot 3 6+ / 5+ / 4+ 5+ / 8" - / - / - 12 / 4+ 2 Defensive, Unfeeling
Skeletal Warriors Light Foot 3 6+ / 5+ / 4+ 5+ / 8" - / - / - 12 / 4+ 2 Defensive, Unfeeling
Seafolk

Mariners, raiders from the mythic dawn, they bring bronze blades and eldritch flame to scour their foes from every beach and river.

Name Profile Cost ME MO MI R T Traits
Bronzeclad Elite Foot 6 5+ / 3+ / 4+ 5+ / 6" - / - / - 12 / 3+ 4 Well-Armed
Slingers Light Foot 5 6+ / 5+ / 4+ 5+ / 8" 6+ / 5+ / 18" 12 / 4+ 2 Defensive, Shooters
Flamebearers Light Engine 5 - / - / 6 8+ / 4" 6+ / 5+ / 9" 6 / 5+ 1 Short-Ranged
Khopeshi Light Foot 6 6+ / 5+ / 4+ 5+ / 8" - / - / - 12 / 4+ 2 Defensive, Stealthy
Wyrmkith Light Beast 4 5+ / 4+ / 6 6+ / 12" - / - / - 6 / 4+ 3 Nimble, Reckless