Flagrant Factions is a lightweight skirmish-scale wargame that does not concern itself with model count and only barely distances. It abstracts a fair amount of rules and considerations so you can use whatever models/maps/terrain/ideas you have on hand to get playing fast.
In Flagrant Factions, two or more players field a company of 2+ groups of models (paper, token, miniatures, whatever) to play through narrative scenarios. Instead of dozens of specific profiles, Flagrant Factions features base profiles you can modify by adding special rules (or not).
It does not spend any time concerned about tournament play, preferring instead to support narrative and casual play alike. Play normally takes 30-45m for a single skirmish and works for fantasy, historical, and sci-fi play alike.
This text is open and free and always will be.
Requirements for Play #
To play this game you will need:
- These rules.
- Two or more players.
- A list of Groups and their profiles.
- Models (paper, plastic, pewter, or otherwise)—probably no more than 60 to a side.
- Six-sided dice. More is better—you’ll be rolling 2, 3, 6, or 12 of them at a time.
- A way to measure distance (a tape measure or ruler is probably best but a knotted string works, too).
- A table to play on. 6’x4’ is a good area for 24-point companies. Terrain, drawn or modeled, is also useful.
- Something to keep notes with.